Assignment 4: Playing with Cards, Part 3:   Changing the Game
1 Purpose
2 Klondike with more challenging rules
3 Klondike with other board rules
4 Examplar
5 Assignment Requirements and Design Constraints
6 Hints
7 The Klondike  Creator class
8 The main() method
8.1 To actually run your program with command line arguments in Intelli  J IDEA:
9 What to submit
10 Grading standards
8.10

Assignment 4: Playing with Cards, Part 3: Changing the Game

Due dates:

Starter files: code.zip

Note: Homeworks 5 through 8 will begin a new project, and you will be working with a partner for them. Start thinking about who you’d like to partner with. You will sign up with your partner on the handin server, and you will not be able to submit subsequent assignments until you are part of a team on the handin server. If you do not know (or remember) how to request teams, follow these instructions. Please request teams no later than the start of homework 5, which is Oct 20 if you have not requested a teammate by then, we will randomly assign you one. You only need to request a partner for Assignment 5; we will copy the teams to the remaining assignments.

1 Purpose

The benefits of the model-view-controller architecture shine when we need to add new features, by isolating relevant parts of our design and changing them independently. In this assignment we will see those benefits pay off by supporting other forms of Klondike. The goal of this assignment is to give you a chance to critically examine your earlier design choices, and either leverage or revise them to enable adding variations of this game with minimal change and duplication of code.

With one exception (main), all new classes and interfaces for this homework should be in the cs3500.klondike.model.hw04 package. All classes written in previous assignments, even if improved upon, should remain in their respective packages.

There will be three submissions for this assignment:

The same late-day policy as on the previous homework applies: each of these three submissions independently may use up to one late day, and you are still able to submit your self-evaluation on time even if you submit your implementation late.

You are expected to use your code from the previous assignment as the starting point for this assignment. However, please ensure all of your new code is in the cs3500.klondike.model.hw04 package. Additionally, your code from the previous assignment should remain in the cs3500.klondike.model.hw02, cs3500.klondike.view and cs3500.klondike.controller packages.

2 Klondike with more challenging rules

The rules of Klondike, as presented so far, are fairly straightforward. Cards can be moved between cascade piles, from piles to foundations, from the draw pile to cascade piles or to foundation piles, and can be discarded from the draw pile temporarily, until the pile gets recycled and the card comes around again.

This ability for cards in the draw pile to be recycled as often as needed makes the game substantially easier. Therefore in this assignment, you will design a variant of the game that allows only limited draw attempts: the draw pile can be recycled only a finite number of times (specified when the game is constructed). For example, suppose the draw pile contains cards A, B and C, and the game is constructed to allow only two draws (i.e. allow redrawing each card only once), and suppose the game is started with a draw pile size of 3. Then repeatedly discarding draw cards will produce the following:

Draw state

     

Player action

Draw: A B C

     

Player discards A.

Draw: B C A

     

Player discards B.

Draw: C A B

     

Player discards C.

Draw: A B C

     

Player discards A.

Draw: B C

     

Player discards B.

Draw: C

     

Player discards C.

Draw:

     

Each card has a chance to be the leftmost draw card exactly twice (as constructed in this example), after which it is permanently discarded.

3 Klondike with other board rules

Another variant of the game is called Whitehead Klondike. In this game, four rules are changed:

Everything else about the game stays unchanged: draw cards are recycled indefinitely, foundation piles each start at Ace, stay in a single suit, and count up to the highest card, scoring rules stay the same, etc.

4 Examplar

As with previous parts of this project, there will be an Examplar submission early in the week for you to develop your understanding of the project requirements. You will develop your examples in the class cs3500.klondike.ExamplarExtendedModelTests. That class will need to include test methods aimed at distinguishing Limited-Draw Klondike wheats from chaffs, and test methods aimed at distinguishing Whitehead Klondike wheats from chaffs; you do not need to distinguish both variants within a single test method.

Hint: We give the same guarantees for you on this assignment as on part 1 of the project. All the observation methods work properly in all of the chaffs, as does startGame, and you should focus your attention on the mutator methods.

5 Assignment Requirements and Design Constraints

  1. Design classes implementing the Limited-Draw and Whitehead variants of Klondike. Both classes should clearly implement KlondikeModel, and clearly share some commonalities with the existing BasicKlondike. In your implementation, strive to avoid as much code-duplication as possible among the three models, while making sure that all three fully work properly. If done correctly, none of your code from before should break or be affected. You may need to refactor your earlier code, though, to make it more flexible and enable better code reuse for these new classes.

  2. Design a factory class, named KlondikeCreator, as described below.

  3. Implement a main method to allow you to choose different game variants from the command line, when running your program. (This is described below.)

  4. If you had to change any part of your design from prior assignments, document those changes in a README file. (This must be a plain-text file.)

  5. Test everything thoroughly: make sure the new models work properly, and that the controller can control them as well as it could the original model. You do not need to test your main method.

You must complete these requirements while respecting the following constraints:

In this assignment it is important not only to have a correctly working model, but also a design that uses interfaces and classes appropriately. Make sure you minimize replication of code. You may refactor your earlier designs to do this. You may also have to change earlier implementations to remove bugs. This is OK, but must be properly documented and justified.

6 Hints

7 The KlondikeCreator class

Updates are marked in red.

Design a class with the above name. The class should define a public enum GameType with three possible values: BASIC, LIMITED and WHITEHEAD. It should offer a static factory method create(GameType type) that returns an instance of (an appropriate subclass of) KlondikeModel, depending on the value of the parameter. If it is a LIMITED redraw game, then the number of redraw attempts should be 2 (i.e. each card can be drawn three times before being permanently discarded).

8 The main() method

Add the following class to your project:

package cs3500.klondike;

public final class Klondike {
  public static void main(String[] args) {
    // FILL IN HERE
  }
}

This main() method will be the entry point for your program. Your program needs to take inputs as command-line arguments (available in your program through the argument args above). Review the documentation for command-line arguments in a Java program.

Specifically:

Updates are indicated in red.

The following are some examples of valid command lines, and their meanings:

You may add additional methods to your KlondikeCreator class, but you must maintain the create methods specified above, for our tests to compile against your code.

This command-line specification also does not allow for customizing the deck of cards to be dealt. It is an interesting challenge to think how you might design such configuration options.

This is not an exhaustive list; other command lines are possible.

When you specify command-line arguments, they are always treated as strings, even if they are not within quotes. However, quotes are necessary if you want to pass a string that contains spaces in it.

These arguments will appear in the String[] args parameter to your main method; you can use them however you need to, to configure your models. For this assignment, you do not need to explicitly handle invalid command lines (e.g. by producing an informative error message). However, your code should not crash (e.g. by specifying -1 as the number of rows, and causing an IndexOutOfBounds exception).

8.1 To actually run your program with command line arguments in IntelliJ IDEA:

You can repeat this process as many times as you want, to make as many run configurations as you need. Then to choose among them, use the dropdown menu next to the run icon in the toolbar:

and press Run.

9 What to submit

Your main class should be in the cs3500.klondike package, as should your ExamplarExtendedModelTests class, while all other new classes and interfaces for this homework should be in the cs3500.klondike.model.hw04 package. All classes written in previous assignments, even if improved upon, should remain in their respective packages.

As with Assignment 3, please submit a zip containing only the src/ and test/ directories with no surrounding directories, so that the autograder recognizes your package structure. Please do not include your output/ or .idea/ directories — they’re not useful!

10 Grading standards

For this assignment, you will be graded on

Please submit your homework to https://handins.ccs.neu.edu/ by the above deadline. Then be sure to complete your self evaluation by its deadline.