Selected Publications

If you can't find a PDF here, please feel free to email me for it! You might also try my Google Scholar profile.

Authoring Games with Tile Rewrite Rule Behavior Trees.
Jiayi Zhou, Chris Martens, and Seth Cooper.
FDG 2024, Worcester, MA, May 2024.

Probabilistic Logic Programming Semantics For Procedural Content Generation.
Abdelrahman Madkour, Chris Martens, Steven Holtzen, Casper Harteveld and Stacy Marsella.
AIIDE 2023, Salt Lake City, Utah, October 2023.

Modeling Game Mechanics with Ceptre.
Chris Martens, Alexander Card, Henry Crain, and Asha Khatri.
In IEEE Transactions on Games, July 2023.

Privacy Policies on the Fediverse: A Case Study of Mastodon Instances
Emma Tosch, Luis Garcia, Cynthia Li, Chris Martens.
In Proceedings on Privacy Enhancing Technologies Symposium (PoPETS) Issue 2024.4. DOI

Towards Procedural Generation of Constructed Languages for Games.
Aaron Cai and Chris Martens.
In Experimental AI in Games (EXAG '23), Salt Lake City, Utah, October 2023.

Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design.
Luis Garcia and Chris Martens.
In International Conference on Interactive Digital Storytelling (ICIDS '22), Santa Cruz, CA, December 2022.

Synthesizing Chess Tactics from Player Games.
Abhijeet Krishnan and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '22), Pomona, CA, October 2022.

Anthology: A Social Simulation Framework.
Sasha Azad, Jennifer Wellnitz, Luis Garcia, and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '22), Pomona, CA, October 2022.

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps.
Henry Crain, Daniel Carpenter, and Chris Martens.
In IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC '22), Rome, Italy.

Unmet Creativity Support Needs in Computationally Supported Creative Writing.
Max Kreminski and Chris Martens.
In Proceedings of the First Workshop on Intelligent and Interactive Writing Assistants (In2Writing 2022), Dublin, Ireland, May 2022.

Casual Creation of Tile Maps via Authorable Constraint-Based Generators.
Dan Carpenter, John Thomas Bacher, Henry Crain, Chris Martens..
In 1st Workshop on Programming Languages for Interactive Entertainment (PLIE '21 at AIIDE '21), Online, October 2021.

Generating Explorable Narrative Spaces with Answer Set Programming.
Chinmaya Dabral and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '20), Online, October 2020.

The Visual Narrative Engine: A Computational Model of the Visual Narrative Parallel Architecture.
Chris Martens, Rogelio Cardona-Rivera, and Neil Cohn.
In Advances in Cognitive Systems 8 (ACS 2020), Online, August 2020.

Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction.
Chris Martens and Owais Iqbal.
In International Conference on Interactive Digital Storytelling (ICIDS 2019), Snowbird, Utah, November 2019.

Gemini: Bidirectional Generation and Analysis of Games via ASP.
Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah Wardrip-Fruin, and Michael Mateas.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '18), Edmonton, Alberta, Canada, November 2018.

Languages of Play: Toward semantic foundations for game interfaces.
Chris Martens and Matthew Hammer.
FDG 2017.

Practical Specification of Belief Manipulation in Games.
Markus Eger and Chris Martens.
AIIDE 2017.

Programming with Epistemic Logic. Markus Eger and Chris Martens.
OBT @ POPL 2017.

Generative Story Worlds as Linear Logic Programs.
Chris Martens, Joao F. Ferreira, Anne-Gwenn Bosser, and Marc Cavazza.
INT 2014.

LF in LF: Mechanizing the Metatheories of LF in Twelf.
Chris Martens and Karl Crary.
LFMTP @ ICFP 2012.


Additional publications can be found on my old website.


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