MIT IAP '00
Inventing a Home of the Future
Ground Rules
Goals
To, as best we can, detail the functional design of "interfaces" in the ideal
home of the future. When we are done, our design should help us better understand what
people do, want to do, and might want to do in their homes of the future. We'll aim to end
up with a description that is detailed enough so that we can:
- Justify our decisions
- Handle typical questions (e.g. "Where and how do I do X?")
- Recognize the inevitable limits of our design
We only have 8 seminar sessions, so we need to keep moving. We'll be as detailed as we
can be given the severe time constraint. We will keep in mind that we are designing
just a single example of one home of the future ... not THE home of the future.
Philosophy
- We are going to focus on what people do today but not get bogged down in how
they do it today
- We will think radically about how life could change and not be constrained by
present day conventions.
How this course will work
We will:
- Go, go, go
- Start and end on time
- Reach consensus if possible but vote if needed to keep things moving
- Give people who do the most work the most say
- Use class time solely to generate ideas
- Use timed brainstorming sessions with concise commentary
- Use volunteer time outside of the seminar for idea summary and refinement
- Experiment with brainstorming techniques
- Not make blind leaps of faith about technology
- Make decisions and push forward but always integrate new decisions with previous
decisions
After each class I will summarize the ideas we come up with and send out emails.
Physical constraints
Good design requires constraint. Here are our design constraints:
- We will design an extremely compact residence: 20ft x 30ft
- It should be "stackable," i.e. conducive to high density use
- It should include space for a compact transport vehicle of some sort
- It should be "one story," meaning a person with trouble moving can get around
easily
- It can only use foreseeable technology; this is not science fiction
- It's ok to make assumptions about the surrounding community
- We will assume both the home and surrounding community can be built from scratch
- We will pay particular attention to issues of sustainability and increasing quality and
quantity of leisure time
- Finally, we have a bottomless source of funds and all new technologies will be cheap
enough to include in the standard future home.
Technology constraints
Our design should:
- Be possible to construct, with infinite money, in 5 years
- Not assume any "Artificial" Intelligence that computer scientists can't
program
- Use good design to solve technology problems
- Use technology to make better design
- Be detailed enough so we can characterize how people will act in this home
Aesthetics constraints
- Aesthetic concerns are only important if they impact functionality
- Functionality always overrules aesthetic concerns
- Assumption: if people are given new functionality they want, they will adapt to new
social and aesthetic conventions
User constraints
Our users are a family of two with a small grandchild child who visits occasionally.
The adults will live in the home until they are very old.
We will not worry about
- Cost
- Retrofitting existing homes
- How to get "average" homeowners in 1999 to transition to this home
Last but not least
Bring a bag lunch. If things get too serious, we'll eat some
cookies.