// draw Line2D.Double g2.draw(new Line2D.Double(x, y+rectHeight-1, x + rectWidth, y)); |
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// draw Rectangle2D.Double g2.setStroke(stroke); g2.draw(new Rectangle2D.Double(x, y, rectWidth, rectHeight)); |
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// draw RoundRectangle2D.Double g2.setStroke(dashed); g2.draw(new RoundRectangle2D.Double(x, y, rectWidth, rectHeight, 10, 10)); |
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// draw Arc2D.Double g2.setStroke(wideStroke); g2.draw(new Arc2D.Double(x, y, rectWidth, rectHeight, 90, 135, Arc2D.OPEN)); |
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// draw Ellipse2D.Double g2.setStroke(stroke); g2.draw(new Ellipse2D.Double(x, y, rectWidth, rectHeight)); |
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// draw GeneralPath (polygon) int x1Points[] = {x, x+rectWidth, x, x+rectWidth}; int y1Points[] = {y, y+rectHeight, y+rectHeight, y}; GeneralPath polygon = new GeneralPath(GeneralPath.WIND_EVEN_ODD, x1Points.length); polygon.moveTo(x1Points[0], y1Points[0]); for (int index = 1; index < x1Points.length; index++) { polygon.lineTo(x1Points[index], y1Points[index]); }; polygon.closePath(); g2.draw(polygon); |
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// draw GeneralPath (polyline) int x2Points[] = {x, x+rectWidth, x, x+rectWidth}; int y2Points[] = {y, y+rectHeight, y+rectHeight, y}; GeneralPath polyline = new GeneralPath(GeneralPath.WIND_EVEN_ODD, x2Points.length); polyline.moveTo (x2Points[0], y2Points[0]); for (int index = 1; index < x2Points.length; index++) { polyline.lineTo(x2Points[index], y2Points[index]); }; g2.draw(polyline); |
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// fill Rectangle2D.Double (red) g2.setPaint(red); g2.fill(new Rectangle2D.Double(x, y, rectWidth, rectHeight)); |
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// fill RoundRectangle2D.Double g2.setPaint(redtowhite); g2.fill(new RoundRectangle2D.Double(x, y, rectWidth, rectHeight, 10, 10)); |
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// fill Arc2D g2.setPaint(red); g2.fill(new Arc2D.Double(x, y, rectWidth, rectHeight, 90, 135, Arc2D.OPEN)); |
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// fill Ellipse2D.Double g2.setPaint(redtowhite); g2.fill (new Ellipse2D.Double(x, y, rectWidth, rectHeight)); |
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// fill and stroke GeneralPath int x3Points[] = {x, x+rectWidth, x, x+rectWidth}; int y3Points[] = {y, y+rectHeight, y+rectHeight, y}; GeneralPath filledPolygon = new GeneralPath(GeneralPath.WIND_EVEN_ODD, x3Points.length); filledPolygon.moveTo(x3Points[0], y3Points[0]); for (int index = 1; index < x3Points.length; index++) { filledPolygon.lineTo(x3Points[index], y3Points[index]); }; filledPolygon.closePath(); g2.setPaint(red); g2.fill(filledPolygon); |
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