Older Publications (Selected)

See also: Google Scholar

Carambola: Enforcing Relationships Between Values in Value-Sensitive Agent Design.
Luis Garcia and Chris Martens.
In International Conference on Interactive Digital Storytelling (ICIDS '22), Santa Cruz, CA, December 2022.

Synthesizing Chess Tactics from Player Games.
Abhijeet Krishnan and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '22), Pomona, CA, October 2022.

Anthology: A Social Simulation Framework.
Sasha Azad, Jennifer Wellnitz, Luis Garcia, and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '22), Pomona, CA, October 2022.

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps.
Henry Crain, Daniel Carpenter, and Chris Martens.
In IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC '22), Rome, Italy.

Unmet Creativity Support Needs in Computationally Supported Creative Writing.
Max Kreminski and Chris Martens.
In Proceedings of the First Workshop on Intelligent and Interactive Writing Assistants (In2Writing 2022), Dublin, Ireland, May 2022.

Casual Creation of Tile Maps via Authorable Constraint-Based Generators.
Dan Carpenter, John Thomas Bacher, Henry Crain, Chris Martens..
In 1st Workshop on Programming Languages for Interactive Entertainment (PLIE '21 at AIIDE '21), Online, October 2021.

Generating Explorable Narrative Spaces with Answer Set Programming.
Chinmaya Dabral and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '20), Online, October 2020.

The Visual Narrative Engine: A Computational Model of the Visual Narrative Parallel Architecture.
Chris Martens, Rogelio Cardona-Rivera, and Neil Cohn.
In Advances in Cognitive Systems 8 (ACS 2020), Online, August 2020.

Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction.
Chris Martens and Owais Iqbal.
In International Conference on Interactive Digital Storytelling (ICIDS 2019), Snowbird, Utah, November 2019.

Gemini: Bidirectional Generation and Analysis of Games via ASP.
Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah Wardrip-Fruin, and Michael Mateas.
In AAAI Artificial Intelligence in Interactive Digital Entertainment (AIIDE '18), Edmonton, Alberta, Canada, November 2018.

...more to be added...


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