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Dan Feng
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Dan Feng is a PhD student in the Computer Science program at Northeastern University’s Khoury College of Computer Sciences, advised by Professor Stacy Marsella. She is also a member of the CESAR (Cognitive Embodied Social Agents Research Laboratory). Dan, a native of China, received her bachelor’s degree in electronics science and technology, and her master’s degree in optical engineering from the Beijing Institute of Technology. She is broadly interested in crowd-powered interactive narrative, machine learning, and virtual reality. Dan’s current research primarily focuses on generating interactive narrative based on crowdsourcing, and simulating social interactions in an interactive virtual environment.
I have finished three core courses which were Advanced Algorithm, Theory of Computation, and Intensive Computer Systems.
My current research includes theory-of-mind training, based on crowd-powered interactive narrative, and social-interaction simulation in interactive virtual environments.
I would like to build a computational model for social-interaction.
How virtual humans can make a difference to individuals’ social-lives.
I have always nurtured a strong passion in pursuing a career of teaching and researching.
Dan Feng is a PhD student in the Computer Science program at Northeastern University’s Khoury College of Computer Sciences, advised by Professor Stacy Marsella. She is also a member of the CESAR (Cognitive Embodied Social Agents Research Laboratory). Dan, a native of China, received her bachelor’s degree in electronics science and technology, and her master’s degree in optical engineering from the Beijing Institute of Technology. She is broadly interested in crowd-powered interactive narrative, machine learning, and virtual reality. Dan’s current research primarily focuses on generating interactive narrative based on crowdsourcing, and simulating social interactions in an interactive virtual environment.
I have finished three core courses which were Advanced Algorithm, Theory of Computation, and Intensive Computer Systems.
My current research includes theory-of-mind training, based on crowd-powered interactive narrative, and social-interaction simulation in interactive virtual environments.
I would like to build a computational model for social-interaction.
How virtual humans can make a difference to individuals’ social-lives.
I have always nurtured a strong passion in pursuing a career of teaching and researching.