Casper Harteveld
Professor of Game Design, Khoury College Courtesy Appointment
Research interests
- Decision-making
- Game analytics, design, and user research
- Learning
- Sustainability
- Systems thinking
Education
- PhD in Systems Engineering, Delft University of Technology —The Netherlands
- MS in Systems Engineering, Delft University of Technology — The Netherlands
- BS in Psychology, Leiden University — The Netherlands
- BS in Systems Engineering, Delft University of Technology — The Netherlands
Biography
Casper Harteveld is a professor in the College of Arts, Media and Design at Northeastern University, with courtesy appointments in the Khoury College of Computer Sciences and the School of Law, as well as affiliated appointments in multiple College of Engineering departments. Harteveld also works closely with faculty in the marine science and public policy departments.
Harteveld uses games to study and improve decision-making, with the aim of advancing and engaging global citizenship. He collects expansive behavioral data in a controlled setting while applying game analytics to areas that are difficult to comprehend. As a strong proponent of integrating research and education, Harteveld devotes much of his work to translating research outcomes into the classroom or informal settings, ensuringt that the next generation is prepared to tackle societal challenges. Working across disciplines, Harteveld has designed games that shed light on sustainability issues, help pro se litigants navigate the legal process, and teach computer science concepts through procedurally generated puzzles.
Harteveld’s awards include the Young Talent Prize of Information Systems, Best Dissertation Award on Simulation & Gaming, five NSF awards, and DARPA’s Young Faculty Award. In 2014, he became a fellow of the National Science Foundation.
Recent publications
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From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists
Citation: Maria Chiu, Elina Tochilnikova, Casper Harteveld. (2024). From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists Proc. ACM Hum. Comput. Interact., 8, 1-29. https://doi.org/10.1145/3677068 -
“I Believe the Baby in the Picture is My Baby”: User Experiences with Commercial Pregnancy Apps
Citation: Ghada Alsebayel, Giovanni Maria Troiano, Casper Harteveld. (2024). "I Believe the Baby in the Picture is My Baby": User Experiences with Commercial Pregnancy Apps Proc. ACM Hum. Comput. Interact., 8, 1-28. https://doi.org/10.1145/3676511 -
Probabilistic Logic Programming Semantics For Procedural Content Generation
Citation: Abdelrahman Madkour, Chris Martens , Steven Holtzen, Casper Harteveld, Stacy Marsella. (2023). Probabilistic Logic Programming Semantics For Procedural Content Generation AIIDE, 295-305. https://doi.org/10.1609/aiide.v19i1.27525 -
Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent
Citation: Chujin Zhou, Tiago Machado, Casper Harteveld. (2023). Cautious Curiosity: A Novel Approach to a Human-Like Gameplay Agent AIIDE, 370-379. https://doi.org/10.1609/aiide.v19i1.27533 -
The Teaching Efficacy of the Protégé Effect in Gamified Education
Citation: Tyler Corwin, Mehmet Kosa, Mahsa Nasri, Christoffer Holmgård, Casper Harteveld. (2023). The Teaching Efficacy of the Protégé Effect in Gamified Education CoG, 1-8. https://doi.org/10.1109/CoG57401.2023.10333166 -
Designing for Playfulness in Human-AI Authoring Tools
Citation: Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss. (2023). Designing for Playfulness in Human-AI Authoring Tools FDG, 75:1-75:4. https://doi.org/10.1145/3582437.3587192 -
Thought Bubbles: A Proxy into Players’ Mental Model Development
Citation: Omid Mohaddesi, Noah Chicoine, Min Gong, Özlem Ergun, Jacqueline A. Griffin, David R. Kaeli, Stacy Marsella, Casper Harteveld. (2023). Thought Bubbles: A Proxy into Players' Mental Model Development CoRR, abs/2301.13101. https://doi.org/10.48550/arXiv.2301.13101 -
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory
Citation: Aqeel Haider, Casper Harteveld, Daniel Johnson , Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele. (2022). miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory Proc. ACM Hum. Comput. Interact., 6, 1-26. https://doi.org/10.1145/3549507 -
To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages
Citation: Omid Mohaddesi, Jacqueline A. Griffin, Özlem Ergun, David R. Kaeli, Stacy Marsella, Casper Harteveld. (2022). To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages CHI, 363:1-363:18. https://doi.org/10.1145/3491102.3502089 -
MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring and Visualizing Muscle Engagement
Citation: Junyi Zhu , Yuxuan Lei, Aashini Shah, Gila Schein, Hamid Ghaednia, Joseph H. Schwab, Casper Harteveld, Stefanie Mueller . (2022). MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring and Visualizing Muscle Engagement UIST, 33:1-33:14. https://doi.org/10.1145/3526113.3545705 -
Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study
Citation: Borna Fatehi, Casper Harteveld, Christoffer Holmgård. (2022). Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study ETRA, 54:1-54:7. https://doi.org/10.1145/3517031.3529613 -
Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems
Citation: Laura J. Perovich, Catherine Titcomb, Tad Hirsch, Brian Helmuth, Casper Harteveld. (2023). Sustainable HCI Under Water: Opportunities for Research with Oceans, Coastal Communities, and Marine Systems CHI, 525:1-525:16. https://doi.org/10.1145/3544548.3581291 -
“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy
Citation: Elina Tochilnikova, Amrit Patnaik, Ghada Alsebayel, Uttkarsh Narayan, Andrew Coeytaux, Valeria Ramdin, Miso Kim, Casper Harteveld. (2022). "Guilty of Talking Too Much": How Psychotherapists Gamify Therapy CHI, 445:1-445:17. https://doi.org/10.1145/3491102.3517437